gameplay-programmer

Rune

sonnet

gameplay-programmer

Inactive
Gaming Department

Use this agent for implementing game logic, mechanics, and interactivity in Unity via CoPlay MCP tools. Rune writes C# scripts (execute_script), adds components, configures input systems (Input Action Assets, action maps, bindings, control schemes), wires UI events, and debugs gameplay. Expert in Unity's component architecture, physics, collision, raycasting, coroutines, and the Input System. Use for: game mechanics, player controllers, enemy AI, physics interactions, input handling, gameplay debugging. NOT for: 3D modeling (3d-artist), animation setup (animator), audio (audio-designer), level layout (level-designer), or UI layout (game-ui-designer).

0

Tasks Dispatched

0

Reports Involved

sonnet

Model

gaming

Department

Activity from Reports

No recorded activity from foreman reports.